//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble5x5
      }
   }  
}
//==============================================================================
define Rubble1
{
   set hotspot
   {
      version
      {
         Visual Building N Rubble5x5
      }
   }  
}
//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a building smoke small
      }
   }  
}
//==============================================================================
anim Idle
{
	SetSelector
    {
      CultureLogic Greek/Norse/Egyptian/Atlantean
//==============================Greek======================================      
		SetSelector
        {
	            VariationLogic
				SetSelector
				{
				   VariationLogic
		           set hotspot
		           {
		        	version
			        {
				     Visual Temple destroyed
				     connect righthand Rubble hotspot
			        }
		           } 
                   set hotspot
		           {
		        	version
			        {
				     Visual Temple destroyed1
				     connect righthand Rubble hotspot
					 connect smoke0 smoke hotspot
					 connect smoke1 smoke hotspot
					 connect smoke2 smoke hotspot
					 connect smoke3 smoke hotspot
					 connect smoke4 smoke hotspot
					 connect smoke5 smoke hotspot
					 connect smoke6 smoke hotspot
					 connect smoke7 smoke hotspot
					 connect smoke8 smoke hotspot
					 connect smoke9 smoke hotspot
			        }
		           }      				   
				} 
		}		
//==============================Norse====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				     Visual Norse temple
				     connect righthand Rubble hotspot
			         }
		           	}
		        }
		}
		
//==============================Egyptian====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				    Visual egyptian temple
					connect righthand Rubble hotspot
			         }
		           	}
		        }
		}
//==============================Atlantean====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				      Visual building g rubble5x5
			         }
		           	}
		        }
		}
		
	}	
}
